Step closer, gambler. The Trators Gate is a game of shifting fortunes, where the highest Lord may be brought low by a common Beggar.
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I. The Dance of Estates
Each piece is an Estate of the Realm (1 to 6). Thou must move the Exact Distance of thy Rank. A single turn of 90 degrees is permitted. If thou cannot move exactly, thou art trapped.
II. The Judas Betrayal
Should an opponent of Lesser Rank sit within reach, thou mayest displace them. Take their square and cast them into thine own! A piece may only swap Once, thereafter it is marked with the Red Cross.
III. The Three Triumphs
Victory is claimed by those who form these Holy Patterns:
The Coven (3pts): A solid 2x2 Square of thy fellows.
The Pike (5pts): A Vertical Line of 4.
The Shadow (10pts): A Diagonal Line of 4.
IV. The Debtors' Prison
If thou shouldst trap thy foe so they have No Legal Moves, thou hast achieved the Lockdown. For this total ruin, thou art awarded 20 Points.
SELECT DIFFICULTY
DEPLOYMENT
VICTORY
THE TRATORS GATE
London, 1537.
Tavern Master: "A man with no moves is a man with no life."